Catalog Search Results
Author
Series
Lexile measure
920L
Language
English
Description
Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.
Author
Language
English
Formats
Description
"A history of video games, presented through sharp profiles of their creators." -The New York Times Book Review
What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed?
In Smartbomb, journalists Heather...
Author
Language
English
Formats
Description
In his years covering the industry, Schreier has often heard developers say that any game actually released is a miracle. Here he takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. Each chapter covers a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams.
"You've got...
Author
Language
English
Formats
Description
"Role-playing game historian Ben Riggs unveils the secret history of TSR- the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game....
10) The never game
Author
Language
English
Description
"A young woman has gone missing in Silicon Valley and her father has hired Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a 'reward seeker,' traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry....
Author
Series
Language
English
Description
Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience!
Whether it's a new high score, a devastating attack, or an incredible come-from-behind win, pro gaming is full of amazing moments. Learn about the athletes, teams, and moments that thrill fans around the world with this fascinating high/low title.
"Featuring famous faces such as Fortnite star Tyler 'Ninja' Blevins and legendary...
Author
Language
English
Formats
Description
"Melody Joo is thrilled to land her dream job as a video game producer, but her new position comes with challenges: an insufferable CEO; sexist male coworkers; and an infuriating--yet distractingly handsome--intern, Nolan MacKenzie, aka "the guy who got hired because his uncle is the boss." Just when Melody thinks she's made the worst career move of her life, her luck changes. While joking with a friend, she creates a mobile game that has male strippers...
15) Gamer army
Author
Lexile measure
870L
Language
English
Formats
Description
Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...
Author
Language
English
Description
A Precarious Game is an ethnographic examination of video game production. The developers Bulut researched for almost three years in a medium sized studio in the US loved making video games that millions play. However, only some can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families,...
Author
Series
Publisher
Penguin Workshop
Pub. Date
[2021]
Lexile measure
950L
Physical Desc
107 pages, 16 unnumbered pages of plates : illustrations, maps ; 21 cm.
Language
English
Description
Introduces readers to Nintendo, one of the most influential companies in the video game industry and creator of some of the top-selling video game franchises of all-time.
Author
Publisher
Verso
Pub. Date
2024.
Edition
First edition paperback.
Physical Desc
279 pages ; 21 cm
Language
English
Description
This asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities...
Publisher
Dey St
Pub. Date
[2018]
Edition
First edition.
Physical Desc
ix, 341 pages : illustrations ; 24 cm
Language
English
Description
This history of video games takes readers from 1947's "Humpty Dumpty" which revolutionized pinball, to 2016's indie game That dragon, Cancer which took players into a hospital room, attempting to help the developer calm his son's suffering from the effects of terminal cancer. Along the way readers will discover a new perspective on the games that shaped the field's development and ultimated changed how we play.